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Wild, Wild West

November 6, 2009 in AAR, Wild West

Just Another Boring Day in Silver Creek
Legends of the Old West

“Silver Creek, a town just like any other town where nothing really happens from day to day”

Well everything was about to change for Sheriff Lee and his lowly paid deputies.

Three days earlier the Sheriff had locked up a drifter by the name of “Roberts” for killing a man over cards in the saloon and whilst he sat guarding him in the towns small jail he waited nervously for the Prison train to arrive so he could give over custody to the US Marshalls that would be on the train.

What had made the Sheriff nervous was that upon “Roberts” arrest he had laid a challenge down for the whole town to hear. “Roberts” would give a reward of $10,000 to anyone who set him free.

The news had spread far and wide and even though for a split second the sheriff had been tempted himself, he knew deep down that trouble was on the way.

All the sheriff wanted was to hand “Roberts” over to the Marshalls.

Turn One saw the arrival of US Marshall – Captain Seeforth and his deputies disembark from the train to pick their prisoner up. (Played by Paul).

Pictures of Silver Creek and Main street where everything was about to erupt.

Enter “Tuco’s” Mexican posse, played by Mark G (too many Mark’s in our club). He was there to rob the bank which he hoped would be unguarded as the Sheriff and his deputies were busy guarding “Roberts”.

At the same time from the far side of town entered yet another Mexican Posse, this time controlled by Dane, who were hell bent on freeing “Roberts” for the reward. No one was going to get in their way.

Tuco and his boys move towards the bank.

Meanwhile the Marshalls begin to walk up Main street towards the jail.

Prospector Pete – wrong place, wrong time.

Dane’s Mexicans move towards the jail.

Tuco’s boys spot the Marshalls and open fire.

All hell is unleashed as both posse’s shoot it out. Caught in the middle are the sheriffs deputies.

As Tuco’s posse begins to take casualties, they are watched from above by yet a further group of down and outs in the form of Stuart’s Mountain men who had also come into town for the reward. Again no one was getting in their way either. Things started to hot up in Silver Creek.

As the fight began to get desperate, with casualties high on both sides, Tuco’s boys closed in for the kill. Another US Marshall bites the dust.

Meanwhile, whilst Tuco and the Marshalls fought it out in Main street, both Dane and Stuart took the opportunity to assault the jail. Mayhem and carnage followed with everyone shooting everyone else. Stuart’s mountain men gained entry to the jail and in a hail of bullets half the sheriffs deputies fell dead.

Meanwhile, on Main Street, Tuco realised he could not get to the bank to rob it so decided to take a poor defenceless female as hostage so that Paul’s Marshalls couldn’t shoot at them.

With both Stuart’s and Danes posses now inside the jail it looked grim for the Sheriff and he surrendered. With both posses positioned to shoot it out inside the jail we were all set for a blood bath.

Who would win and free “Roberts?
Would Tuco escape the Marshalls?
Would the Sheriff ever be released from his own cells?
Whoever said nothing ever happens in Silver Creek?

More to follow soon.

Thanks to Stuart, Paul, Dane and Mark G for making it a good evenings entertainment.

Santa’s Onslaught Take 2 – Santa’s Sleighway – January 2010

November 5, 2009 in Flames of War

Santa’s Sleighway – January 2010

In January 2009 we ran a Late War Flames of War Tournament entitled “Santa’s Onslaught”. The aim was to run a friendly competition to give non-tournament players a taste of national competitions. Consequently I “borrowed” a standard tournament rules pack to give a “real feel” competitive experience. We also invited players from the Cheltenham Wargames Association to come along too.

Armies were Late-War and 1500pts or their relevant equivalent (e.g. British First Army get 1950pts, Soviet Guards get 1165pts, Canadians get 1760pts, etc.) made up from any one of the LW army books.

With a little manipulation an even number of axis and allied armies were provided so we could keep matches historical for the first two rounds. We also tried to make it Evesham v. Cheltenham so we could play people we don’t normally fight against. A “campaign” style approach to deciding attacker/defender for each round was also adopted so balanced armies would be at an advantage in some cases. The day ran something like this:

09:00 – 09:15 Registration

09:15 – 11:45 Round 1:

11:45 – 12:15 Lunch Break

12:15 – 14:45 Round 2:
If the “Allied” side is currently the points leader then they will be the attacker. If the “Axis” side is currently the points leader then they will be the attacker.

15:00 – 17:30 Round 3:
If the side that scored the most points in Round 1 also scored the most points in Round 2 then they press on with their attack. If the side that scored the most points in Round 1 subsequently scores the least points in Round 2 then play then roles will be reversed and they will now defend.

The day was a great success, results as follows:

Brian – Strelkovy with Tanks – 30, 59, 88

Andy – 2nd Panzers – 29, 41, 71
Chris R – Indian Rifles – 27, 59, 62
Rob – Fallschirmjager – 31, 34, 59
Carl – Strelkovy with Artillery – 3, 24, 52
Bob – Grenadierkompanie – 17, 28, 47
Mike – Strelkovy – 1, 33, 46
Larry – PzGren, 21st Panzers – 5, 15, 46
Alan – US Rifles – 18, 38, 45
Chris C – Infantry, 7th Armoured – 15, 37, 39
Richard – Grenadierkompanie – 14, 18, 22
James – 78th Sturmdivision – 2, 2, 3
The interclub tournament score was, Cheltenham 301: Evesham 279
Well done to the Cheltenham boys esp considering they were outnumbered 7 to 5!!!
Must be all that practicing they were rumoured to have done ;o)
Axis:allies result was 248 to 332 so it looked like history repeated itself on the wargames table – I always knew FoW was a good set of rules!

Points were calculated using the UK scoring system that was developed a couple of years ago in Mansfield:

The 32 Point Scoring System.

Each game has 32 points allocated between the two players.

Work out who is the winner of the game, this is the player who has fulfilled their mission objectives, or who has broken the enemy force consult the victory points table for the mission.

· If the winning player scores 7-0 (this is only included for completeness, it’s a very rare situation, you would have to be fighting against a German force picked from the Villers Bocage briefing using Wittman, kill Wittman, and not lose anything yourself) then the winner scores 32 tournament points.
· If the winner claims a 6-1 victory then they score 28 tournament points, plus or minus 1pt per the difference in the number of platoons destroyed to a maximum of 32 points or a minimum of 25 points.
· If the winner claims a 5-2 victory then they score 24 tournament points, plus or minus 1pt per the difference in the number of platoons destroyed to a maximum of 28 points or a minimum of 21 points
· If the winner claims a 4-3 victory then they score 20 tournament points, plus or minus 1pt per the difference in the number of platoons destroyed to a maximum of 24 points or a minimum of 17 points
· If the game ends in a draw, then the winner is the player who has destroyed the most enemy platoons, he scores 16 tournament points plus 1pt per the difference in platoons destroyed to a maximum of 18 tournament points or a minimum of 14 points.

The loser (or in the case of a draw the player who killed the least platoons) gets 32-winners score tournament points.

Both players’ score must add up to 32.

Examples:
Uncle Sam plays Tommy Atkins at the end of the game Tommy has won the mission having lost one platoon of his own and having destroyed three platoons from Sams’ force. Because Tommy has won and only lost one platoon it is a 5-2 victory so Tommy gets a basic 24 tournament points plus an extra two bonus points for having killed two more platoons for a total of 26 tournament points. Uncle Sam gets 6 tournament points (32-26=6).

Ivan plays Heinrich and at the end of a hard fought game Ivan has broken Heinrichs’ force, killing two platoons but has lost four of his own platoons. This is worked out as a 4-3 victory for Ivan has he won the game but lost a lot of platoons, Ivan gets a basic 20 tournament points, but looses two points for the difference in platoon losses for a total of 18 points. Heinrich scores 14 tournament points (32-18=14).

In the event of a player getting a bye, they will get 26 tournament points or their average score so far if this is higher.

In all missions without the “Fair Fight” special rule the defender has a significant advantage if insufficient turns are played. If a game in one of these missions ends because of time out before seven complete turns have been played then the defenders winning margin is worked out on the 4-3 basis (that is they will score between 17 and 24 tournament points only). If seven or more complete turns have been played then work out the victory conditions as normal with the defender counting as the winner.


Santa’s Onslaught Take 2 – Santa’s Sleighway – January 2010

So we are going to do it all again!

There are now even more LW army list books plus loads of pdf files on the FoW website. The main difference will be an increase to 1750 points to squeeze in the plethora of big tanks available to all. The format will remain the same. Interested? Join the Yahoo group and reserve yourself a place.

1st November 2009

November 1, 2009 in Force on Force

Well it’s November all ready! Tonight’s club saw Flames of War, LoTR and Force on Force.

Stu and I took control of the forces of Sauron to defeat the forces of Gondor, to be frank it all got a bit messy, sorry Mark and Mark.

The other Mark played Force on Force will Will and Andy, pictures below;

The table and opposing forces.



Hopefully soon we shall have a couple more contributors to the Blog, a Wild West game report from Mark and FoW games from Andy.

Paul

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