Hacked By Imam

May 25, 2014 in AAR, Sci-Fi

Hacked By Imam with love

Hacked By Unknown

April 6, 2014 in Club Nights, Sci-Fi, Starship Troopers

Hacked By Not Matter who am i ~ i am white Hat Hacker please update your wordpress

Sunday 4th August

August 5, 2013 in Uncategorized

Tonight’s club saw an Infinity game set in a ruined city, Haqqislam face Yu Jing.as we continue to learn the rules.

Grey Knights and Orks fight in a 40K game.

The Millenium Falcon gets a scrape from flying too close to the asteroids.

Operation Market Larden

June 9, 2013 in Club Nights

Yesterday was Operation Market Larden! A day of gaming with the Toofatlardies presented by our club. Over 30 gamers along with Rich Clarke of TFL fame, played various games during the day and then finished if off with a curry and beer.

In this game, by club member Paul, British forces challenge French infantry for supply wagons in Sharp Practice.

An IABSM game based on a historical action, presented by another club member Ade.

The very popular Chain of Command demo run by Rich Clarke, This game was very popular and will doubtlessly get played at the club once it is released later this summer.

Nick Hawkins brought his ‘Diesel Punk’ air combat game which is being developed as part of the Lard Approved scheme.

Another possible Lard Approved game Tin Star by Geoff Bond.

Nick Overland presented I Ain’t Been Nuked Mum, his cold war adaptation of IABSM for the cold war.

Stuart and Mark, fellow Wyvern members put on a Russo Japanese war game using the Mud and Blood rules.

There was also a Dux Britaniarium demo table who saw some Saxons getting a brutal thrashing – some things don’t change.

Wyvern Wargamers on the road

April 23, 2013 in Uncategorized

In the last couple of months, club members have run games at the WMMS show in Wolverhampton and at Salute in London Docklands. The games were put on in conjunction with Kallistra who produce the Hexon terrain system as well as a number of figure ranges.

At Wolverhampton the game was a Dark Age battle between Britons and Saxons, we were very pleased to receive 3rd place in the “Best Display Game” category.

More recently this Saturday, members were up in the middle of the night to travel down to London Docklands, the home of the Excel centre. Arriving on site before 8am gave us plenty of time to set up our two games and do a bit of sneaky shopping before the doors open and the public arrive.

We played through the Dark Age game again as well as a fantasy game and had a great time chatting to the public about the rules, figures and terrain. A very long day left us all tired but we all agreed, a great day out.

Saga Tournament 2013

February 28, 2013 in Uncategorized

Last weekend was our 2nd Saga Tournament, 28 players playing 4, 90 minute 6 point games. Thanks as last time to our friends at Gripping Beast for providing prize support.

Overall winner of the day was our very own John Phillips Jr.

All the players in front of our great new club banner.

Some stats from Chris our Tournament Organiser.

Once again, to all those that attended this event, thank you for making the day a very enjoyable time.
As 56 games were played during the day, the statistics of the event may be of interest to some of you. And here they are….

The Factions used:
Vikings 6 players
Anglo Saxons 5 players
Irish 3 players
Anglo-Dane 3 players
Scots 3 players
Welsh 2 players
Norse Gaels 2 players
Jomsvikings 2 players
Strathclyde Welsh 1 player
Normans 1 player

No faction type dominated the Wining positions. For example the top 5 were…

1st – Irish
2nd – Normans
3rd – Vikings
4th – Welsh
5th – Norse Gaels

The scenarios: With 28 players, each of the scenario’s was played 14 times with the following results:

Clash of Warlords: Victory points ranged from 3 to 34 with an average of 17.7
In 7 games a Warlord was killed and in 7 games no warlord was killed.

The Escort: Victory points ranged from 10 to 37 with an average of 23.7
The defender scored more points in 5 games. The attacker scored more points in 8 games.
In 4 games more baggage was escorted successfully by the defender than destroyed.
In 8 games more baggage was destroyed by the attacker than escorted off the table.
Note: As the games in the tournament were time limited, the defender was not able to hold back the baggage till he had destroyed the attacker using the benefit of SAGA dice generated by baggage.

Battle at the Ford: Victory points ranged from 0 to 31 with an average of 11.6

Homeland: Victory points ranged from 6 to 35 with an average of 20.9
The defender scored more points in 11 games. The attacker scored more points in 3 games.
In 6 games the attacker failed to clear any buildings.
In 6 games the attacker cleared 1 building.
In 1 game the attacker cleared 2 buildings.
– See more at: http://studiotomahawk.freeforums.org/saga-campaign-day-west-midlands-uk-23rd-feb-2013-t2522-30.html#sthash.lFAF8845.dpuf

February 17th

February 18, 2013 in Club Nights

Another good turn out for the club, while we finished off our preparations for next weekends Saga tournament, we saw more Saga, Warhammer 40k, Malifaux, Rules of Engagement WW2 Pacific  and Muskets and Tomahawks.

Come and see at WMMS 2013, Aldersley Leisure Village, Wolverhampton – March 10th 2013. Full details can be found at http://www.alumwellwargames.co.uk/

Wyvern in Wargames Illustrated!

February 5, 2013 in Club Nights

At last Wargames Illustrated have published the article on the “Death of the Prince”, along with the forthcoming Saga tournament, this is great publicity for the club. Pop to WHSmiths and buy yours now!


No bad weather got in the way of our club night this week, we had a bumper turnout with seven games, some new and returning faces. Games this week including Warhammer, Warmachine / Hordes, Saga, Rules of Engagement, Squad Leader and the club début of Muskets and Tomahawks.


British Vs Germans in Rules of Engagement WW2 action


French and their Indian allies fend off the British in America

15mm Boxer Rebellion

December 22, 2012 in AAR, Club Nights, Colonials

The run up to Christmas so what better way to spread harmony than to pit multiple players against one another in a race to save face and claim
their stake in the Chinese Market.
Sunday night saw the Wyvern Wargamers put on a 5 man participation game set at the height of the Boxer Rebellion.

Seymour was on his way back from his attempt to relieve Peking, with the rail line destroyed he is forced to turn back to the coast, the Boxers had
never really threatened his command but the amount of wounded and lack of provisions was making the march very arduous.

“During the night in a thunder storm Seymour lost contact with the Boxer forces. His column approaching a swollen river his scouts indicate that there are three possible crossing points. It’s unclear which route the bulk of the Boxer forces took perhaps even crossing at all three
points. If he is to protect is wounded, flanks and rear he must ensure he maintains in contact with the withdrawing Boxer elements ”

The game is played out using Mud & Blood from the Too Fat Lardies, the Big man and Support desk is divided into 3 piles, players decide which pile to allocate to which cross point, the Chinese Imperial Army and Boxers allocate to defend and the Allies to attack.
Whilst the devious umpire rolls to see which crossing will be played out on table….
Crossing two is picked, the Boxers are allowed to deploy as blinds and hidden within the terrain, they await the crossing of the allies, we added in an additional rally card for the Boxers and made them aggressive, due to their lack of firepower and the need to close.
The Chinese Army moved in from the edge of the table also on blinds.
Fortunately Crossing two for both sides contained several strong units which moved the encounter on at pace.
 
Both sides had chosen well, the Boxers had selected several armed bands and their only Artillery section, whilst the Allies had selected the cream of the Allies forces with US Marines and British Regulars, together with a detachment of mounted lancers….

Boxer Artillery deploy for action, these have not been out of the box for a few years and that gloss finish really needs dulling down.

A number of turns pass the Allies edge closer to the hinterland, having cleared the river, with limited casualties from the Chinese fire, but they had yet to encounter the Boxer masses, as time wore on they new reinforcements would be arriving from the other crossings.

The Imperial Army show their hand and Artillery and Kansu Braves reveal themselves from the millet.

  
Boxer pour from the village and the surrounding terrain, bolstered by reinforcements from the 3rd River Crossing, things look bad for Charlton and his boys…
The Boxers close and force the Marines back.

Meanwhile reinforcements from the 1st Crossing point enter into the outskirts of the near by town, catching the Imperial Army cold, brisk firefight takes place and the Imperial Army is ejected from the town, thanks to a valiant charge by the Royal Marines supported by French Sailors.

  
The Imperial Army turn their guns and pour fire into the Allied defenders as more Chinese regulars enter the table to bolster the Chinese defence.

Mean while south the Column is bolstered by Russian and Austrian Sailors who try again to force the river crossing, inflicting heavy casualties on the Boxer defenders, but they have too much ground to make up if they are to link up with the French in the town.

As the evening draws to a close the Allies have a foot hold in Northern bank of the river, but Chinese Regulars and Boxers are thinning the Allies with several big men wounded or carried from the field.

As is the case with many encounters if only we had another couple of moves…..

The following forces were initially available split between three crossing points.
The first crossing point was 1D6 turns away, whilst the second 2D6 turns away to give both sides the chance of bolstering their forces.  

Boxers.
7 Big men
10 Units of Infantry (10-16 men) Aggressive
2 Jingels
1 Section of Artillery.

Chinese Army
Hesitiant Command and poor shots.

4 Big men
4 Infantry Units
2 Sections of Artillery

Allies.
1 Big Man per Unit
All Allied units are 1 experience level above the Chinese forces.
Detachments included.
French Sailors.
Austrian Sailors
Russian Sailors
Italian Sailors
French Marines
US Marines
Royal Marines
British Infantry
1 Artillery Section
1 MG Section
1 Lancer Detachment

Full House – 2nd December

December 4, 2012 in Club Nights

We had a full house tonight and another new member, welcome Seb.

We saw the new factions for Saga get a run out whilst some other club members had their first run through a Saga game, a large 28mm ACW took up one side of the room whilst we had two games of Warmachine and two games of Warhammer Fantasy. Seven games in total. Coming next club a multi player Boxer Rebellion game.

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