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Starship Troopers Campaign Round 3 – Rescue

May 25, 2014 in Sci-Fi, Starship Troopers

Last Sunday saw the third outing in the Wyvern Wargamers Starship Troopers Campaign and the largest collection of players yet including 4 new players straight out of academy.

Baldwins B*stards, Deacons Destroyers, Wyvern Warriors, Combat Surfer, Dark Revenge, Red Front and The Verminators all set out looking to deliver death to the bug hordes…. confidence was high with so many players and troops what could possibly go wrong.

The scenario
Though you have fought hard and done well thus far in the invasion, other troopers have not been so lucky, The Arachnid presence is weaker in this area (no doubt due to your efforts) and you have been asked by your seniors to locate the crew of a Viking Landing Craft who which contained a high value indiviual that has crashed in the Bug deployment zone.

Your units must cross the table contact the crashed crew and escort them to the entry point on the table.

Points are awarded for all kills and players are penalised for losses.

The table layout, 6″ foot of hostile desert and rock formations, two bugs holes had been identified by fleet but no bugs had been sighted yet.

Wow with so many players over 3000 points were available to the Federation and they took them all. Walkers, Power Armoured Troopers and buggies, even the press were on the scene.


Players jockeyed for position all looking to be the first to shoot and kill themsleves a bug, however the bugs had other plans, they had learnt from other encounters and nothing was showing above ground and as the MI advanced into the arachnid zone no bugs were to be seen, it was damned quiet.

The Baldwin’s B*stards reached the first ridge supported by the Verminators Chickhawk and are ambushed by Cliff Mites who emerge from the rock formations catching the troopers cold, however the Cliff Mites lacked the power and armour of their larger warrior breathern and are soon pushed back with limited casaulties on the MI side.
The MI looked at one another the bugs (ok me….) were being bloody sneaky…..


The Bugs win the initiative and multiple units move to engage the human invaders. They spew forth from the known bug holes, blips are picked up on the scanners showing underground movement moving swiftly towards the MI lines and fliers swoop in from the left flank…..

The advancing buggies beat a hasty retreat towards their own lines as the first bug units races after them across the table.

The anchorman for the Federation Press gets his own exclusive interview with the bugs as the Fliers swoop in attacking the unit closest to the table edge its a swift and bloody affair with bugs scattering the advancing MI and inflicting several casaulties on the Wyvern Warriors.


With several men down the MI are faced with having to rescue their fallen comrades and defend against the advancing bugs. All units are engaged driving back the advancing bugs.

The high ground is secured and cleared of Cliff Mites allowing the Federation forces to pour fire on to the advancing bugs, however the bugs countered this by launching another assault from a hidden bug hole catching the Verminators and Deacons Destroyers in hand to hand, Baldwin’s B8stards look on unable to fire until fired upon.

Things look desperate for the Verminators and Deacons Destroyers who are caught with Bugs to the front and rear both squads lose several men before beating off the bug onslaught.

On the left flank swift progress is being made, several rounds on low activiation for the bugs allowed the MI to seal a bug hole and push forward sweeping all before them, Dark Revenge and the Red Front rake up several wins killing the bugs at distance.

One hole down Dark revenge venture too close to the remaining bug hole and are attacked by a fresh unit of bugs, Dark Revenge suffer numerous casaulties before the bug threat is surpressed.

As the clock ticks down, more bugs appear on the table including a Tanker bug, it shuggs off a number of rockets from Baldwin’s B*stards and the Combat Surfers the route of advance is most definately blocked, there will be no rescue today……

The MI fall back to their start lines…. Game Over.

The scores after Round 3 are as follows….

Baldwin’s B*stards continue to lead the way on the route to Sky Marshall, another blooding for the Wyvern Warriors, the new recruits gave a good account of themselves, things are hotting up, lets see what happens in Round 4.


November 2, 2010 in Sci-Fi, Starship Troopers


Sunday Night saw the first outing for the Mobile Infantry and the Arachnids, for me Starship Troopers falls into the category of Zulu, Private Ryan & Last of the Mohican’s, at one stage in the life of your wargaming hobby you just have to try and game it….
Mark had been finishing off his Pig Iron’s Armoured Infantry, whilst I spent the last couple of weeks putting together a bunch of Plastic Arachnids….

Would you like to know more?

The Scenario.
During the Battle of Klendathu a platoon of Mobile Infantry are sent forward to hunt for a missing walker and for evidence of Bug activity in the area, the unit consists of two sections of Infantry and a command elements within an APC.

The table…. The Mobile Infantry will be moving on from Right to Left, they decide on a wide frontage to provide them with the best opportunity to spot the powered down walker.

Moving with Caution through the bush, the MI look for signs of bug activity….

First Section feels the ground tremble as a bug hole opens up just off table and a stream of bugs burst forth heading straight for them. The MI are out numbered 2:1

The bugs up close….

The MI duck back and seek a defensive position in the high ground hoping to thin the charging horde before they get to close.

In the centre of the table a second bug hole opens up right in front of the commanders APC just has he and his command debus, caught in the open the HQ section is able to fight off the lead bugs before diving back into the APC. It was going to be one of those nights for the bugs.

1st Section begins to run low on ammo but have reduced the horde of bugs to one or two, the supporting fire from 2nd Section really helped to stop the wave of bugs (together with some really bad dice by the bug player…)
The retreating APC can be seen in the background with a bug still clinging to the armour plating.

2nd Squad take cover behind a cluster of rocks and throw everything they have at the approaching horde despite a couple of bugs closing with the MI they are able to defeat the assault by the bugs without a single casualty. A job well done by 2nd Squad.

A supporting platoon are ambushed by a further wave of bugs bursting from a bug hole to the right of the MI.

A number of the Squad are killed but their sacrifice buys time for the other squad members to form up and pour fire into their attackers…

With supporting fire from the high ground out of shot the last of the bugs are defeated.

A great nights gaming completed in under 2 hours using the THW rules 5150.

With a further 20 Warrior bugs to paint and a unit of fliers I expect a tougher battle next time for the MI….

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