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1938 A Very British Civil War

August 26, 2009 in AAR, VBCW

Not our usual gaming night but with a lull of 3 weeks before the next club, we thought we would put on a mid-week game.We used Arc of Fire which really gave a good feel for the period, a small number of deaths but plenty of walking wounded.The morale rules really impacted on the ability of the lower quality troops to put in an effective assault or defence.

“Sub Commander Spear was furious they had gone and lost his tank, the war in Dorset had been going well and this was designed to be his trump card finally putting an end to resistance in the Dorchester region.He had hoped his quick actions when the fighting broke out would give him the edge. Taking several members of the B.U.F. Defence Force he had broken in to Bovington Camp and secured a number of antiquated WW1 Tanks held by the training Corps, many needed extensive repair work but the A7V was in good running order.The Tank supported by several BUF Sections broke through Royalist Check Points around the Military Camps and pressed on through Wool, with the intention of linking up with the BUF units within Poole, however the A7V had out paced the infantry and was left isolated, it was unsuited to the Dorset Countryside and had become stuck in one of the lanes after being pushed too hard by the makeshift crew.

With Royalist forces closing in it would have to be destroyed unless it could be rescued Spear could not risk it falling into Royalist hands. The countryside was crawling with Royalist forces and any substantial rescue forces were several miles away and an infantry assault through the narrow country lanes would be costly, the answer came in the shape of the newly formed Airship Assault Corp. ”


The A7V and it’s crew are in the top right hand corner with 2 sections of Airship ratings and 1 Section of Air Assault Troops advancing on table from the opposite end of the table.The Royalist Forces most deploy within 12″ of the cottages, they have 3 sections of Royalist Infantry, 1 heavy machine gun and a local militia unit.

Turn 1Royalist militia rush to block the advancing fascists as word of the landing reaches royalist command. Air assault troops sneak along the perimeter before clashing with the Royalist Infantry. Airbourne Ratings Avance to contact with the Royalist forces. Militia fill the hedge rows and put poor fire into the advancing fascists, inflicting several wounds on the ratings and killing an NCO, this forced them to ground, the supporting fire of the Royalist Heavy Machine Gune kept them suppressed for the entire eveing.
The Royalist Infantry having crossed the open ground facing the farm house burst from the hedge row and Close Assault the A7V. The crew panic and as grenades are forced through the firing slits they flee the vehicle heading for the tree line and the approching Air Assault Troops.
Turn Two.The Airbourne Ratings forcing their way through the fields in the centre of the table whilst the Assault troops move unhindered via the right hand fork. As the Air Assault Troops force their way down the right hand lane only they see the Royalist Infantry moping up the remaining tank crew and torching the tank.
With the tank destroyed and the majority of the crew killed of captured the fascists are forced to withdraw from the table
Total losses.
Royalist 2 killed and 7 wounded.
Fascists 2 Airbourne Ratings Killed 9 wounded.
Four Tank Crew Killed or captured
A failed rescure attempt by the fascists – Good job the Royalists did them a favour by destroying the vehicle.

Uncharted Seas 16th August

August 16, 2009 in Uncharted Seas

The game tonight was a classic battle of Good verses Evil, 3 starter fleets a side, Shroud Mages, Orc’s and Dragon Lords verses 2 Elven Fleets and a Dwarf Fleet.

As commander of the Shroud Mages the plan was simple hold the flanks with the Cruisers and Frigates from the Dragon Lords and Orcs leaving the Shroud Mages, Orc and Dragon Lord Battleships to concentrate on the slower moving Dwarf fleet.

As in war the plan changed from the start the Elves had deployed far to the right leaving Mark’s Orcs facing two Elven Fleets……. We knew the Elven Frigates would attempt to push around our right flank so we asked the Orcs to do what they do best head straight for the enemy fleet hoping that this would buy us enough time to pin the Dwarf fleet before swinging right to support the Orc’s.

The wind was in the faces of the elves which slowed them down but even so they were still very fast. Long range fire and some lucky dice pegged back the forces of good but the Elven fleet remained largely intact.

Mark’s Orcs in previous encounters have been pretty tough but they were not prepared for the swift movement of the Elves, the headlong charge brought him under the guns of several cruisers and whilst the Orc Frigates captured an Elven Cruiser they were under real pressure due to the speed of the Elves and some crafty magic halting their ramming move 2″ from the Elven Battleship….

In the centre the Shroud Mage Battleship “Imperator” was taking a heavy toll on the Dwarf fleet destroying a number a Frigates and a Cruiser (six sixes in one firing bound shame it was only a Frigate in it’s sights!!!) whilst Darren’s Dragon Lords exchanged fire with the Dwarven Frigates on the Right.

As the clock ticked by the Elves forced the right flank getting behind the Orc fleet whilst in the centre the Dwarven Fleet was down to it’s Battleship and a couple of crippled Cruisers with the Dragon Lords poised to round the centre island.
The bad guy’s probably shaded it on the number of casualties inflicted but the Elves having turned the flank were in a strong position to turn the Screw and win the game in the long run.

A great game and good to see a large fleet action.

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