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The Battle of Upton – A short VBCW Campaign Battle

September 26, 2009 in VBCW

Harry Doyle had been holed up in the lock keepers cottage for more than a week, the BUF grip was tightening on the region. He needed to send a message to the people and workers of Worcester that the Government could be stopped. He sent a message to his local commanders they would strike a blow against the government and their Lapdogs the Auxiliary Police.

The Police station at Upton on Severn was chosen, close to Worcester to raise the spirits of the masses and close enough to his bases in Diglis to bring to bear the most workers. Concerns were raised about the Fascist Garrison at Norton but if the bridge at Upton could be held these troops could be held at bay long enough for the Station to be destroyed.

The Severn Riverside, Wharf, Labours, Federation (SRWLF) was ready to Strike.

The flying Column based at Norton had heard rumours of an attack on a local police station the problem was they did not know where.

The Police were nervous – Always the meat in the Sandwich, rumours had been rife about an attack in the local area they just hoped it would not be them. They had imposed martial law within the city and an extension of this being considered to the villages in the surrounding area.

Turn one saw the SRWLF opting for a mass attack on the village they knew the flying column was approaching but hoped to get in fast destroying the station before the militia column could deploy.

Skirting the river bank the largely untrained SRWLF were stopped in their tracks by heavy fire from the Bridge detail’s heavy Machine gun, the gunner despite being wounded in both the arm and leg killed several members of the advancing SRWLF and drove the rest from the field, a major set back for the Marxists.

Elsewhere the Marxists pushed towards to the station under harassing fire from the Police Officers within, the SRWLF limited number of LMGs were able to keep the Police suppressed long enough for them to reach the outer barrack building.

Time was running out for the SRWLF the militia unopposed had crossed the river and were debusing within the village, the first section secured the bridge and pushed through the village.

Whilst the second section drove hard for the Police station whose occupants were on the verge of fleeing their posts.

The SRWLF forced the police to break and flee the table, they pushed across the car park to force entry to the station only to find their path blocked by the advancing militia, a furious firefight erupted leaving several SRWLF men killed.

One member of the Wharf men headed inside the station and was able to start a small fire but with militia men swarming all over the station victory was short lived for the Marxists.

Harry would have to find another way of striking a blow for the workers of Worcester…

My thanks to Paul, Mark, Dane & Son a cracking game with more to follow.

Sunday 20th September

September 20, 2009 in Club Nights, Flames of War, VBCW

This weeks club saw 2 games of Flames of War, a game of Memoir 44 and another game in Stu’s British Civil War narrative which saw my Wargames Foundry Home Guard finally take the table. Whilst Stu prepares his game report here is a couple of shots from the night.

Over to you Stu.

The Battle for Hong Kong

September 7, 2009 in 6mm, AAR, Cold War Commander

After having spent what seems to be years assembling my British Forces for Cold War Commander I was finally ready for a game, my opponent for the evening was Stu and his North Koreans masquerading as Chinese.

Heres a long shot showing the whole table, placing terrain can make a big difference in a modern game, too much terrain closing down the battlefield and all the long ranges of modern tank guns and ATGW systems.

The buildings are mixture from Timecast’s South East Asia range and from Irregular Miniatures.

The Paddy Fields would act as water obstacles for the Armour, whilst hedges and walls are linear obstacles requiring elements to end their movement on contact.

This is all you get for 2,500 points.

  • 1 CO
  • 2 HQ
  • 1 FAO in Gazelle
  • 8 Chieftains
  • 8 Regular Infantry platoons
  • 1 81mm mortar
  • 2 GPMG
  • 3 M109 155mm SPGs (off table)
  • 1 Recce Scorpion

The break point for this tiny force was only 9 elements.

The Chinese managed to bring more forces to bare, still only 2,500 points, but the breakpoint was something like 24 elements. The armour was Type 62 (an indigenous design with an 85mm gun). Artillery support was brought on table but failed to find any targets.

Having seized the initiative the Chinese surged forward (and I was regretting playing across the table)closing the gap between faster than I would have liked. This was the first time we had played these rules and completely forgot about opportunity fire!

Luckily for the Chieftains the quality of their gunnery practice played off as the lead Chinese tanks fell the 120mm sabot rounds, destroying five and suppressing two others. The other small formation of Chieftains moves around the left flank in an attempt to neutralise the Chinese Command and Control elements, but in so makes a almost fatal error – they get into the urban areas with no infantry support.

The Gazelle carrying the British Artillery Observer calls down very accurate fire from the M109 155mm guns ( double 1!), with no deviation the Chinese infantry suffer massively. The observer manages 1 more successful fire mission during the game before being driven off table several times by anti aircraft fire.

The second battalion of armour was racing around the other flank where there was no armour to stop them only a weak infantry battalion with no anti tank weapons, hidden in a crop field.

The Chinese prepare to move around the paddy fields,

The British, too far into the town, fail order rolls and fail to get any further.

The Chinese rally their armour elements to face the British, whilst infantry attempt to ‘close assault’ to the armour. Short range Chinese fire suppresses the majority of the Chieftains.

The Chieftain nearest the house manages the repel the Red Infantry using it’s co-ax machine gun to good effect killing the RPG gunners and much of their supporting infantry.

Having driven off one battalion of Chinese armour, the Chieftains switch target to the other Chinese armour destroying three.

Whilst one British armoured detachment was completely suppressed the other, engaging at greater range managed to suppress and destroy enough of their lighter opposition to bring the Chinese to their breakpoint and end the game 25 – 0. The score as ever does not reflect how close I felt it was, as the Chinese got closer their larger numbers came into play but luckily the Chieftains having both more hits and a higher save left them suppressed rather than destroyed on a number of occasions. The Chinese unable to convert the suppressions to fall-backs.

Okay we did a bunch of stuff wrong, both with the rules and tactically, but we both felt the rules worked well and will be having another go at perhaps 4000 points, hopefully getting the rules right.

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