You are browsing the archive for AAR.

The Battle for Hong Kong

September 7, 2009 in 6mm, AAR, Cold War Commander

After having spent what seems to be years assembling my British Forces for Cold War Commander I was finally ready for a game, my opponent for the evening was Stu and his North Koreans masquerading as Chinese.

Heres a long shot showing the whole table, placing terrain can make a big difference in a modern game, too much terrain closing down the battlefield and all the long ranges of modern tank guns and ATGW systems.

The buildings are mixture from Timecast’s South East Asia range and from Irregular Miniatures.

The Paddy Fields would act as water obstacles for the Armour, whilst hedges and walls are linear obstacles requiring elements to end their movement on contact.

This is all you get for 2,500 points.

  • 1 CO
  • 2 HQ
  • 1 FAO in Gazelle
  • 8 Chieftains
  • 8 Regular Infantry platoons
  • 1 81mm mortar
  • 2 GPMG
  • 3 M109 155mm SPGs (off table)
  • 1 Recce Scorpion

The break point for this tiny force was only 9 elements.

The Chinese managed to bring more forces to bare, still only 2,500 points, but the breakpoint was something like 24 elements. The armour was Type 62 (an indigenous design with an 85mm gun). Artillery support was brought on table but failed to find any targets.

Having seized the initiative the Chinese surged forward (and I was regretting playing across the table)closing the gap between faster than I would have liked. This was the first time we had played these rules and completely forgot about opportunity fire!

Luckily for the Chieftains the quality of their gunnery practice played off as the lead Chinese tanks fell the 120mm sabot rounds, destroying five and suppressing two others. The other small formation of Chieftains moves around the left flank in an attempt to neutralise the Chinese Command and Control elements, but in so makes a almost fatal error – they get into the urban areas with no infantry support.

The Gazelle carrying the British Artillery Observer calls down very accurate fire from the M109 155mm guns ( double 1!), with no deviation the Chinese infantry suffer massively. The observer manages 1 more successful fire mission during the game before being driven off table several times by anti aircraft fire.

The second battalion of armour was racing around the other flank where there was no armour to stop them only a weak infantry battalion with no anti tank weapons, hidden in a crop field.

The Chinese prepare to move around the paddy fields,

The British, too far into the town, fail order rolls and fail to get any further.

The Chinese rally their armour elements to face the British, whilst infantry attempt to ‘close assault’ to the armour. Short range Chinese fire suppresses the majority of the Chieftains.

The Chieftain nearest the house manages the repel the Red Infantry using it’s co-ax machine gun to good effect killing the RPG gunners and much of their supporting infantry.

Having driven off one battalion of Chinese armour, the Chieftains switch target to the other Chinese armour destroying three.

Whilst one British armoured detachment was completely suppressed the other, engaging at greater range managed to suppress and destroy enough of their lighter opposition to bring the Chinese to their breakpoint and end the game 25 – 0. The score as ever does not reflect how close I felt it was, as the Chinese got closer their larger numbers came into play but luckily the Chieftains having both more hits and a higher save left them suppressed rather than destroyed on a number of occasions. The Chinese unable to convert the suppressions to fall-backs.

Okay we did a bunch of stuff wrong, both with the rules and tactically, but we both felt the rules worked well and will be having another go at perhaps 4000 points, hopefully getting the rules right.

1938 A Very British Civil War

August 26, 2009 in AAR, VBCW

Not our usual gaming night but with a lull of 3 weeks before the next club, we thought we would put on a mid-week game.We used Arc of Fire which really gave a good feel for the period, a small number of deaths but plenty of walking wounded.The morale rules really impacted on the ability of the lower quality troops to put in an effective assault or defence.

“Sub Commander Spear was furious they had gone and lost his tank, the war in Dorset had been going well and this was designed to be his trump card finally putting an end to resistance in the Dorchester region.He had hoped his quick actions when the fighting broke out would give him the edge. Taking several members of the B.U.F. Defence Force he had broken in to Bovington Camp and secured a number of antiquated WW1 Tanks held by the training Corps, many needed extensive repair work but the A7V was in good running order.The Tank supported by several BUF Sections broke through Royalist Check Points around the Military Camps and pressed on through Wool, with the intention of linking up with the BUF units within Poole, however the A7V had out paced the infantry and was left isolated, it was unsuited to the Dorset Countryside and had become stuck in one of the lanes after being pushed too hard by the makeshift crew.

With Royalist forces closing in it would have to be destroyed unless it could be rescued Spear could not risk it falling into Royalist hands. The countryside was crawling with Royalist forces and any substantial rescue forces were several miles away and an infantry assault through the narrow country lanes would be costly, the answer came in the shape of the newly formed Airship Assault Corp. ”


The A7V and it’s crew are in the top right hand corner with 2 sections of Airship ratings and 1 Section of Air Assault Troops advancing on table from the opposite end of the table.The Royalist Forces most deploy within 12″ of the cottages, they have 3 sections of Royalist Infantry, 1 heavy machine gun and a local militia unit.

Turn 1Royalist militia rush to block the advancing fascists as word of the landing reaches royalist command. Air assault troops sneak along the perimeter before clashing with the Royalist Infantry. Airbourne Ratings Avance to contact with the Royalist forces. Militia fill the hedge rows and put poor fire into the advancing fascists, inflicting several wounds on the ratings and killing an NCO, this forced them to ground, the supporting fire of the Royalist Heavy Machine Gune kept them suppressed for the entire eveing.
The Royalist Infantry having crossed the open ground facing the farm house burst from the hedge row and Close Assault the A7V. The crew panic and as grenades are forced through the firing slits they flee the vehicle heading for the tree line and the approching Air Assault Troops.
Turn Two.The Airbourne Ratings forcing their way through the fields in the centre of the table whilst the Assault troops move unhindered via the right hand fork. As the Air Assault Troops force their way down the right hand lane only they see the Royalist Infantry moping up the remaining tank crew and torching the tank.
With the tank destroyed and the majority of the crew killed of captured the fascists are forced to withdraw from the table
Total losses.
Royalist 2 killed and 7 wounded.
Fascists 2 Airbourne Ratings Killed 9 wounded.
Four Tank Crew Killed or captured
A failed rescure attempt by the fascists – Good job the Royalists did them a favour by destroying the vehicle.
Skip to toolbar